Gaming For The Masses – The Voice Of Madness

Realism in Videogames

Right, so for years now, a good percentage of our community have been moaning at the ‘decreasing’ level of realism in our games. I have a couple of points to make.

1. If you make games too realistic, you’ll have any number of human rights/animal rights/welfare groups beating down the doors of our studios due to graphic content.

2. In military shooters, if we were to include full realism into our games, you’d end up with guns jamming at the most irritating moments, explosives not detonating when they need to, a lovely fun minigame at the end of each mission where you get to field strip, clean, test and re-clean your equipment and of course. The inability to take a bullet to the anything without bleeding out. Any number of those would make the game ‘crap’ or too challenging for a large percentage of the target audience.

3. Finally, if you want realism, leave your house, join the military, go do a tour somewhere and see what it’s actually like.

If the price for chainsaw rifles, plasma cannons, gravity guns and indestructible swords is bulletproof protagonists, insane running speeds and a titanium spine capable of carrying inhuman amounts of gear. Bring it on.

Now where’d I put my overpowered indestructible crowbar?

What? You’ve never seen a hypocrite?

Tommy Hunter
The Voice Of Madness

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